Wednesday, 30 March 2016

I swear, many WT players think they are like this

 

They aren't. 

A player could do amazing aerobatics with the I-153P "Chaika", but then again, air combat isn't much about aerobatics!


Relevant manoeuvres are in my opinion:

Boom and zoom (dive, shoot, pull up)

defensive spiral (to avoid getting hit by someone trying BnZ on you)

Scissors (if nothing else works and you don't roll slower than your pursuer)

Rope a dope (enjoying altitude/energy advantage, you lure him to climb up to you, counterclimb, then dive on him when he's very slow and shoot)

wingover (very rarely, and usually as part of a rope a dope)

loops (if your plane is MUCH better at vertical manoeuvres)

Immelmann (not in a fight, though)

barrel roll attack (primarily useful if your target is distracted)

high yo-yo (primarily if you'd overshoot your target otherwise)

Split-S (if a quicker pursuer forces you into a dogfight when you are slow)


By far the most common techniques used by me in air combat against fighters are BnZ, rope-a-dope and simply attack with advantage of surprise. I rarely need to use the other abovementioned maneuvers.

Beginner pilots should understand rope-a-dope and stop falling prey to it.
They should also learn to simply wobble around and flee to the blue spawn or blue airfield defence  (at low altitude) if they have a comparable fighter on their tail.
Pay attention and don't fly in a straight ling when in a bomber under attack.
Withdraw after surviving a dogfight and look around (regain situational awareness) instead of continuing to dogfight at low energy in a furball.

Learn BnZ once you learned to hit something in the air, and reliably so.

Most importantly, learn to pay attention to your surroundings.



Tuesday, 22 March 2016

French vehicles


I suppose France deserves (and will get) a tree of its own sooner or later in War Thunder. Those few D.520 and D.521 in the British tree are but a start.

The really interesting planes will be Bloch M.B. 157 (a P-47D equivalent), M.B. 162 (a faster B-17 equivalent), M.B. 175 (Pe-2 equivalent) as well as the Potez 631C3 (another Bf 110C equivalent).

Meanwhile, they had a huge quantity of interesting tanks up to 1940, with plans sufficient for tanks competitive up to 1942 and later on they used U.S.-made tanks, followed by French post-war designs including the unique AMX-13 light tank.

Here's a wonderful website on French tanks, best if you can read French:


Wednesday, 9 March 2016

The 100 deathmatch event and its exploiters



So there were two accounts with less kills than matches in that event, and they qualified for the top 300 free premium plane prize.
One of them scored only 8 kills in 84 matches, "improving" to 60 kills in 325 matches and later 257 kills in 355 matches.

You could "achieve" these stats (60/325) by having nothing but a bomber in your deck, then joining the queue and not doing anything else. The server would force-spawn you with the plane after a while in the match, the gunners would rarely kill some red plane and since you'd be force-spawned several times per match and fly straight forward to the reds, you'd end up having a kill once in a while.

So I suspect these accounts were rewarded for what was mostly or exclusively bot activity. I reported it in the forum and next time I went there to look for replies the topic was deleted, with no pm in my account.



This is some serious nonsense, but somewhat representative of Gaijin's design of competitions and events.

Do you remember the torpedo bomber event which allowed Beaufighters and B7A2s in? OF COURSE players used them to slaughter the Beauforts, Il-4s, Wellingtons and TBFs! Gaijin later removed the Beaufighters, but never removed the B7A2s. 

Gaijin is great at 3D models, fine at textures design and the ingame voice chat works surprisingly well, but they fail in too many things involving a requirement for logical thinking or anticipation of exploitative player behaviour.