This blog is meant to describe tactics that led to success in the free-to-play video game "War Thunder".
The focus is on Arcade battles (AB). AB isn't an inferior or junior mode in WT; it's the mode played by much more players and much more often than RB and SB combined. No mode is truly "realistic" in WT.
Youtube videos and funny things may be added in between.
topics planned:
five player profiles
tank killing
ship killing
value of ground targets and victory conditions
high altitude bombing
air combat aiming, head-on air combat
air combat principles for high kill ratio
air combat with boom and zoom planes
air combat with turnfighter planes
tactics for specific maps
historical air combat and aircraft type videos
book recommendations, links to free e-book versions
funny videos, pictures
topics planned:
five player profiles
tank killing
ship killing
value of ground targets and victory conditions
high altitude bombing
air combat aiming, head-on air combat
air combat principles for high kill ratio
air combat with boom and zoom planes
air combat with turnfighter planes
tactics for specific maps
historical air combat and aircraft type videos
book recommendations, links to free e-book versions
funny videos, pictures
Well, SB is kind of realistic, if you don't count Gayjin's rubbish game design that makes the Me262 face Korea War jets, and the generally overtiered BR of German vehicles (esp. the Fw190 line).
ReplyDeleteAnyways, I've just found this blog, and I'm really enjoying it.
Cheers!