Tuesday, 2 February 2016

The scissors manoeuvre


I can't recommend this video enough:


The scissors are one of the few things in WT that I didn't figure out myself how to do right.

Essentially, this allows a good Fw 190A-4 player to beat a median Spitfire IX player at low altitude even if the latter begins the fight with equal energy 600 m on the Würger's tail. Well, at least more often than not.

It was also one of the reasons for why the Fw 190A-2 demolished the Spitfire Vs back in 1941/1942 so badly (the 190 rolls much better than Spits both in reality and in WT, and this is key in the scissors).

(this illustration doesn't quite show the beginning right; the attacker starts behind the defender and approx. at same altitude and speed)

I rarely used a similar tactic in such situations in AB air; lower landing gear, landing flaps, power to 0%, move erratically - all hoping that the attacker overshoots me before killing (and without ramming) me.
Oh boy, they raped me when I tried this in the 1vs1 duel tournament. So I did attempt the scissors instead in such situations, and the result wasn't much less terrible against players rated better than 250th place.

What I hadn't understood back then was the real key to success with scissors: You want them to overshoot, but you don't want to drop more in energy than they do. This means in WT AB practice that you need to climb -unnoticed by your opponent at first- more than him. This way you store more of your equal energy in potential energy, less in kinetic energy - which means he's faster and flies past you (with the option of crashing into you).
So don't use this if he's slower and above early on, or if his plane rolls better.
When you do the scissors manoeuvre do roll at about the same time as him, but always try to climb a bit more. With really, really well-rolling planes you may minimise your silhouette when he gets a snap shot at you (by rolling such that he doesn't have your wings as hit area except in front of your fuselage).

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