Aside from not driving like an idiot, the core skill that most players in War Thunder ground forces matches are missing is an understanding of security.
I'll explain this concept form military theory:
Think of a fight with two blue tanks on one side of the hill facing two red tanks on the other side of the hill. A few seconds of distraction could be enough to allow the others to win this fight. They are "fixed" in this fight, since running away is no option either.
A red tank could now appear on the left or right side f the hill, and decide the fight with a deadly flank shot.
There are only two options to prevent this, and both would be "providing security" to those involved in the frontal fight:
(1) A 3rd tank looks to the left and provides security to the left flank and a 4th tank looks to the right and provides security to the right flank.
(2) A 3rd tank stays some distance behind, keeps both left and right flank observed and quickly reacts if a red tank appears there.
This security effort does three things:
(a) Absorb the attack, preferably with an effective frontal armour.
(b) Defeat the attack with an effective gun.
(c) Warn the teammates who are involved in the frontal fight (through intra-squad voice chat, map ping, chat commands, or simply noise of shot), so even if (a) or (b) fails, they still stand a chance.
I'm talking about "screen", "guard" and "cover" here, since they apply to War Thunder ground forces matches.
Providing security greatly enhances the chances of a successful attack and a successful defence, even though it is a diversion from the main, front-facing force. It is worth it.
Think of a spear cut in two by a sabre blow from the side. The strength of the point doesn't matter any more if the spear is cut. So don't put all strength into the spear point; make sure you can withstand threats from the flanks!
Now a practical example:
You see two blue tanks 50 m in front of you facing to the left, shooting along a street. You know some red tank could appear 200 m in front of you and kill them with two shots in their vulnerable sides.
The usual behaviour of a WT player is to either join them shooting along the street at the left, racing past them or staying behind cowardly. A player who understand the importance of security may instead decide to stop and get ready to defeat a surprise attack from 200 m in front.
Sometime this would be the less successful option, but usually only so if the two blue players in front of you made the mistake of attacking around the corner when it's not a successful move in itself. That would be their mistake, not yours.
No comments:
Post a Comment