Thursday, 7 January 2016

Tank Tactics in War Thunder - Part II


Nothing to do at work, too early for playing WT (don't want to do it too much) - time for some more tank tactics.

(10) Driving around corners
Sometimes - particularly with casemate tanks (tanks without turret like the SU-85) you want to go around a corner, and engage a red tank if there's one. This should be done at high speed, then drift in a 90° turn. This way you'll be a difficult target and face your opponent ready to fire with your strong frontal armour quickly.
An alternative is to do it as tanks with turrets should do: Angle the hull, then drive straight forward. A T-34 angled at 45° will hardly be penetrated during such a manoeuvre. The downside is that you need slightly (maybe tenth of a second) longer till you can shoot yourself.

(11) Slow loaders should fight with a buddy
A slow-loading tank such as SU-152, KV-2, T-44-122 or IS-3 should have a quicker-loading buddy as backup to avoid getting overrun during the reloading time. This applies the most during street fighting.

(12) Learn to drive
Don't position your tank very close to another tank, particularly not if it's one with a slow turret traverse (Panzer III, M10, KVs, Maus). They need to rotate their hull to engage a sudden new contact in the rear, on the left or right in time and you might block that movement if you were too close.

Sometimes two or more tanks fight around a street corner. Make sure you are angled (see (10)) and all of these tanks are well-spaced and in parallel. The one with the thickest armour should be the one on the inside.

Don't drive in the middle of a road or street. In most places there's enough width for a second, faster tank to pass at a higher speed - unless the slow tank player thinks he owns the road and blocks all of it.

Be aware of from where you could be shot. Minimize your exposure. Beginners can be spotted easily by how carelessly they drive. 

Drive on horizontal surfaces whenever possible. Even slight slopes can keep you from shooting at a target, particularly with Soviet tanks (due to their poor maximum gun depression of much less than 8°).

German tanker proverb: Fahren wie das Wasser fließt- drive as water would flow. Don't drive across hills, drive around them! You can easily shoot upwards, downwards is the problem - and you are visible to distant opponents on the top of a hill.

(13) Use hull (and turret) angles
At 45° angle (not facing the enemy directly with your front hull, but standing half sideways) your armour is approximately 50% thicker, at 60° it's approximately 100% thicker. Use this if it makes a difference (particularly with Tiger, KV)!

(14) Have a break if you had a string of very poor matches

(15) Fully automatic fire
With fully automatic fire (12.7 mm/0.50" calibre machineguns up to 23 mm autocannons) don't shoot at tanks. Shoot at their crewmembers instead! You can discover the awesome might of a Pz II with 20 mm APCR (Pzgr 40) with this tactic.

(16) Memorise the weak spots of common opponents
Late model T-34 don't have a weakspot at the driver's hatch, for example. it's actually stronger than the rest of the upper glacis. Shoot the turret instead. Also,a void shooting at the spare track segments on German tanks. They add to the armour plate behind considerably.

(17) Quickly kill a few bots at the beginning of a match to earn a bomber
Then fly it ASAP, before the red team can muster fighters to stop you. Influence the early fight at an objective with your bombs while the first wave of red tanks are still numerous and bunched up. This move can turn a battle onto the path of victory.

(18) Do not use SPAAGs in AB unless they are competitive in ground combat. Bombers can be dealt with by fighter spawns. A good fighter player can stop a bomber almost reliably with a single fighter - even in face of two interceptors.

(19) Don't aim at tanks with plane rockets
Aim next to it, or else your rockets will be super accurate and impact left and right of it. I can't help it that rockets decide to disperse whenever you aim well, though.

(20) Use fighters to kill bombers or interceptors
... until the bombs were dropped. Never ever refuse to protect a bomber and go attacking medium tanks with a fighter! That's left to the idiots.

(21) Seek to fight in hilly terrain in American tanks
American tanks have exceptional maximum gun depression angles (10-12°), they can shoot on slopes much better than others. Sloped terrains are their area of comparative advantage.

(22) Choose your spawn point
A jungle map with objective in the north only and both a southern and northern spawn point has 12-13 players spawning in the south way too often.

(23) Culminating point
The culminating point (of attack) is a term from Carl von Clausewitz and describes the point (or line, time) where or when the attack isn't stronger than the defence any more. This happens in War Thunder ground forces when attackers lost some tanks (repairing and falling behind, get distracted, getting cowardly and stay behind, got killed) and strength in general (lost crewmembers) during an attack, while the defenders are getting respawn reinforcements that arrive quicker than attacker respawn reinforcements.
The northern team often goes past the culminating point on the Kuban map in the southeast; they win at the objective, then push almost to the spawn where they die. The counterattack then usually recaptures the objective.
Avoid this behaviour; instead, be patient and move into a good defensive position to await the counterattack. You may hold out with two tanks till the rushnoobs respawned and arrived.

(24) Have fun with a heavy tank
... and push a smaller tank into the sea on the Jungle map once. It's great fun to see them drowning. 

(25) Be patient in bombers
Take the time to make a good approach (not necessarily from the direction of the bomber's spawn point) if you are in a bomber facing neither SPAAGs nor fighters (any more). You may also take the time and do a full turn to give escort fighters the time needed to shoot up SPAAGs, or turn away from an interceptor at first to give escort fighters the time to deal with it.

(26) Minimize bomber silhouettes and do pitch
Make sure a single interceptor doesn't see the huge target area of your wings. Show him your side, then pitch (up and down, up and down) with your bomber till he passed by. Such evasive manoeuvres are much more helpful than your gunners.

No comments:

Post a Comment